Fighter Remixed: The Warrior


The Warrior


Level
Proficiency Bonus
Features
1
+2
Stances, Fighting Style
2
+2
Parry & Riposte
3
+2
Combat School
4
+2
Ability Score Improvement
5
+3
Stances Improvement
6
+3
Ability Score Improvement
7
+3
Combat School Feature
8
+3
Ability Score Improvement
9
+4
Parry & Riposte Improvement
10
+4
Combat School Feature
11
+4
Stances Improvement
12
+4
Ability Score Improvement
13
+5
Renowned Weaponmaster
14
+5
Ability Score Improvement
15
+5
Combat School Feature
16
+5
Ability Score Improvement
17
+6
Perfect Stance
18
+6
Combat School Feature
19
+6
Ability Score Improvement
20
+6
Masterful Strikes


Class Features

As a Warrior, you gain the following class features.

Hit Points
Hit Dice: 1d10 per Warrior level
Hit Points at 1st  Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Warrior level after 1st

Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
·        (a) chain mail or (b) leather, two daggers
·        (a) a martial weapon and shield or (b) two martial weapons
·        (a) a simple melee weapon or (b) a sling and 20 bullets

Stances
You adopt a stance while fighting. At the start of each of your turns, choose one of the following stances to be in. You may not be in more than one stance at a time.

High Stance
Your melee weapon attacks deal 1d4 additional damage while you are in this stance. Starting at 5th level, when you take the Attack action in this stance, you may make two melee attacks with your attack action, which later improves to three attacks at 11th level.

Open Stance
While in this stance, whenever you take the Attack action, you may attack any number of creatures within 5 feet of you, with the first dealing full damage and the rest dealing 1d4 damage. At 5th level, all attacks after the first deal half damage. At 11th level, the damage of all the attacks is now the full damage of a melee attack with that weapon.

Close Stance
You gain a +1 bonus to AC while in this stance. This later improves to half of your proficiency bonus rounded up at +3 at 5th  level, add your full proficiency bonus at 11th level.

Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a fighting style option more than once, even if you later get to choose another.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Dueling
When you are wielding a weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding in two hands, you can reroll the die and must use the new result, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile properties for you to gain this benefit.

Hand-and-a-Half
While you are wielding a versatile weapon in two hands, increase its damage die by one size (d4 -> d6 -> d8 -> d10 -> d12) and gain a +1 bonus to damage rolls with it. While wielding a versatile weapon in one hand and no weapon or shield in the other, you gain a +1 bonus to AC and attack rolls with that weapon.

Two Weapon Fighting
When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack.

Parry & Riposte
Starting at 2nd level, while you’re wielding a weapon you’re proficient with, and a creature either damages you or hits you with an attack, you may make a melee weapon attack as a reaction. Alternatively, when a creature hits you with an attack, you may use your reaction to add your proficiency bonus to your AC for that attack, potentially causing it to miss. At 9th level, you may use this feature when a creature misses you with an attack, and additionally, may move up to half your speed when you use it, either before or after the attack, potentially moving out of range of an attack or out of an area of effect.

Combat School
At 3rd level, you choose a school of combat that you are versed in, learning techniques and skills unique to the students of that school. Your choice grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th levels.

Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th ,14th,16th, and 19th level, you can increase one of your ability scores by two, or two ability scores by one. As normal, you may not increase an ability score above 20 using this feature.

Renowned Weaponmaster
Starting at 13th level, once per short rest, you may awe those around you with a show of weapon skill and stories of your travels as a bonus action, charming or frightening a number of creatures up to your proficiency bonus for one minute, or until you or your allies attack or damage them.

Perfect Stance
Starting at 17th level, you may be in two stances at once, but you may not benefit from both stances at once.

Masterful Strikes
Whenever You take the Attack action, you may take one additional melee attack as part of that action.

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