The
Warrior
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Level
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Proficiency Bonus
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Features
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1
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+2
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Stances, Fighting Style
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2
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+2
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Parry & Riposte
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3
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+2
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Combat School
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4
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+2
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Ability Score Improvement
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5
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+3
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Stances Improvement
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6
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+3
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Ability Score Improvement
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7
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+3
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Combat School Feature
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8
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+3
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Ability Score Improvement
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9
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+4
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Parry & Riposte Improvement
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10
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+4
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Combat School Feature
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11
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+4
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Stances Improvement
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12
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+4
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Ability Score Improvement
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13
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+5
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Renowned Weaponmaster
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14
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+5
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Ability Score Improvement
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15
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+5
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Combat School Feature
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16
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+5
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Ability Score Improvement
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17
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+6
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Perfect Stance
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18
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+6
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Combat School Feature
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19
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+6
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Ability Score Improvement
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20
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+6
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Masterful Strikes
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Class Features
As a Warrior,
you gain the following class features.
Hit Points
Hit Dice:
1d10 per Warrior levelHit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Warrior level after 1st
Proficiencies
Armor: All
armor, shieldsWeapons: Simple weapons, martial weapons
Tools: None
Saving
Throws: Strength, Constitution
Skills:
Choose two skills from
Equipment
You start
with the following equipment, in addition to the equipment granted by your
background:
·
(a) chain mail or (b) leather, two daggers
·
(a) a martial weapon and shield or (b) two
martial weapons
·
(a) a simple melee weapon or (b) a sling and 20
bullets
Stances
You adopt a
stance while fighting. At the start of each of your turns, choose one of the
following stances to be in. You may not be in more than one stance at a time.
High Stance
Your melee
weapon attacks deal 1d4 additional damage while you are in this stance.
Starting at 5th level, when you take the Attack action in this
stance, you may make two melee attacks with your attack action, which later
improves to three attacks at 11th level.
Open Stance
While in
this stance, whenever you take the Attack action, you may attack any number of creatures
within 5 feet of you, with the first dealing full damage and the rest dealing 1d4
damage. At 5th level, all attacks after the first deal half damage.
At 11th level, the damage of all the attacks is now the full damage
of a melee attack with that weapon.
Close Stance
You gain a
+1 bonus to AC while in this stance. This later improves to half of your proficiency
bonus rounded up at +3 at 5th
level, add your full proficiency bonus at 11th level.
Fighting Style
You adopt a
particular style of fighting as your specialty. Choose one of the following
options. You can’t take a fighting style option more than once, even if you
later get to choose another.
Defense
While you
are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are
wielding a weapon in one hand and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.
Great Weapon Fighting
When you
roll a 1 or 2 on a damage die for an attack you make with a melee weapon that
you are wielding in two hands, you can reroll the die and must use the new
result, even if the new roll is a 1 or a 2. The weapon must have the two-handed
or versatile properties for you to gain this benefit.
Hand-and-a-Half
While you
are wielding a versatile weapon in two hands, increase its damage die by one
size (d4 -> d6 -> d8 -> d10 -> d12) and gain a +1 bonus to damage
rolls with it. While wielding a versatile weapon in one hand and no weapon or
shield in the other, you gain a +1 bonus to AC and attack rolls with that
weapon.
Two Weapon Fighting
When you
engage in two weapon fighting, you can add your ability modifier to the damage
of the second attack.
Parry & Riposte
Starting at
2nd level, while you’re wielding a weapon you’re proficient with,
and a creature either damages you or hits you with an attack, you may make a
melee weapon attack as a reaction. Alternatively, when a creature hits you with
an attack, you may use your reaction to add your proficiency bonus to your AC
for that attack, potentially causing it to miss. At 9th level, you
may use this feature when a creature misses you with an attack, and
additionally, may move up to half your speed when you use it, either before or
after the attack, potentially moving out of range of an attack or out of an
area of effect.
Combat School
At 3rd
level, you choose a school of combat that you are versed in, learning
techniques and skills unique to the students of that school. Your choice grants
you features at 3rd level, and again at 7th, 10th, 15th, and 18th levels.
Ability Score Improvement
When you
reach 4th level, and again at 6th, 8th, 12th
,14th,16th, and 19th level, you can increase
one of your ability scores by two, or two ability scores by one. As normal, you
may not increase an ability score above 20 using this feature.
Renowned
Weaponmaster
Starting at
13th level, once per short rest, you may awe those around you with a
show of weapon skill and stories of your travels as a bonus action, charming or
frightening a number of creatures up to your proficiency bonus for one minute,
or until you or your allies attack or damage them.
Perfect Stance
Starting at
17th level, you may be in two stances at once, but you may not benefit
from both stances at once.
Masterful
Strikes
Whenever
You take the Attack action, you may take one additional melee attack as part of
that action.
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